The Office Wife Game Production Update
Hey everyone, I know you are eagerly awaiting the next release which is taking entirely too long. I have some good news for you. I should finish up production this week. I'm then going to give it two weeks after that for playtesting and minor tweaks. That means, I expect to have a release for all $5 and up patrons on September 12, 2021 and the public release a week thereafter.
You may be asking why this one has taken longer than previous releases. Honestly, there is no one reason. Partly it is because the game is more complex than ever so production just takes longer. There are so many places where I have to make changes, even small ones, just to progress the game. It is also partly that it's been a particularly active summer for me personally both with my day job and with life in general. I've been cranking away every moment I have available, but progress has still been slower than in the past. Back when we were all on lockdown, I had more spare time. Now, less so. This game is still a top priority for me, I don't think you'll be disappointed in the amount of content that is going to be in this release.
Some of you have asked why I don't hire help. I've looked into it but the problem is that where I really could use the assistance is on the RPGM development side, but having a developer come in mid-game and try to deconstruct what I've already done so they can build on it is a monumental task and not really economical. Keep in mind, when I started this game, I knew very little about best practices with scripting and whatnot so it's kind of a mess. For future projects, I am definitely going to seek out assistance from the start.
What's coming in the next release? I've discussed it some and I don't want to spoil too much, but you can expect new locations, new maps, new outfits, new characters...as well as further developments of existing storylines with the Hobo, Tabitha, Polly, Michael and the office, Dixon, Knocker's, the Landlord and more.
That's it for today. Back to cranking out some hefty renders.
- J. S. Deacon
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